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Nintendo handheld game panel

Nintendo DS
Nintendo DS Logo.svg
Nintendo-DS-Fat-Blue.png

An electrical bluish Nintendo DS

As well known as iQue DS (China)
Developer Nintendo
Manufacturer Foxconn
Product family Nintendo DS family
Type Handheld game console
Generation Seventh generation
Release date
  • NA: November 21, 2004
  • JP: December 2, 2004
  • AU: February 24, 2005
  • Eu: March xi, 2005
Introductory price US$149.99[1]
Discontinued Yes; appointment undisclosed[ii]
Units sold 154.02 million worldwide (as of June 30, 2022[update]) [three] (details)
Media Nintendo game card, ROM cartridge
CPU 67MHz ARM946E-S
33MHz ARM7TDMI
Memory 4 MB RAM
Storage Cartridge relieve
256 KB flash retention
Display Two TFT LCDs, 256 × 192 pixels
Connectivity Wi-Fi (802.11b, WEP)
Online services Nintendo Wi-Fi Connection
Best-selling game New Super Mario Bros., xxx.80 million (as of September 30, 2022[update]) [four]
Astern
compatibility
Game Boy Advance
(DS and DS Lite only)
Predecessor Game Male child Advance
Successor Nintendo 3DS

The Nintendo DS [a] is a handheld game console produced past Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' Organization" or "Dual Screen",[5] introduced distinctive new features to handheld games: two LCD screens working in tandem (the bottom one being a touchscreen), a born microphone and support for wireless connectivity.[6] Both screens are encompassed within a clamshell design similar to the Game Boy Advance SP. The Nintendo DS as well features the ability for multiple DS consoles to directly collaborate with each other over Wi-Fi inside a short range without the demand to connect to an existing wireless network. Alternatively, they could interact online using the now-defunct Nintendo Wi-Fi Connectedness service. Its principal competitor was Sony's PlayStation Portable during the 7th generation of video game consoles.

Prior to its release, the Nintendo DS was marketed equally an experimental "third pillar" in Nintendo'southward console lineup, meant to complement the Game Male child Advance family and GameCube. However, backward compatibility with Game Male child Advance titles and potent sales ultimately established information technology as the successor to the Game Boy series.[seven] On March 2, 2006, Nintendo launched the Nintendo DS Lite, a slimmer and lighter redesign of the original Nintendo DS with brighter screens and a longer lasting battery. On November 1, 2008, Nintendo released the Nintendo DSi, another redesign with several hardware improvements and new features, although it lost backwards compatibility for Game Male child Accelerate titles and a few DS games that used the GBA slot. On November 21, 2009, Nintendo released the Nintendo DSi Xl, a larger version of the DSi.

All Nintendo DS models combined take sold 154.02 1000000 units,[eight] making it the best-selling Nintendo system, the best-selling handheld game panel to date, and the 2d best-selling video game console of all time, overall, behind Sony'due south PlayStation ii.[3] [9] The Nintendo DS line was succeeded by the Nintendo 3DS family in February 2022, which maintains backward compatibility with nearly all Nintendo DS and DSi software except for some software that requires the GBA slot for use.

History [edit]

Development [edit]

Development on the Nintendo DS began around mid-2002, following an original idea from former Nintendo president Hiroshi Yamauchi about a dual-screened console.[10] On November 13, 2003, Nintendo announced that it would be releasing a new game product in 2004. The company did not provide many details, only stated it would not succeed the Game Male child Accelerate or GameCube.[11] On January 20, 2004, the console was announced under the codename "Nintendo DS".[12] Nintendo released only a few details at that time, saying that the panel would have two separate, three-inch TFT LCD display panels, separate processors, and up to 1 gigabit (128 Megabytes) of semiconductor memory.[12] [13] Electric current Nintendo president at the time, Satoru Iwata, said, "We have adult Nintendo DS based upon a completely different concept from existing game devices in gild to provide players with a unique entertainment feel for the 21st century."[12] He also expressed optimism that the DS would aid put Nintendo back at the forefront of innovation and move abroad from the conservative image that has been described well-nigh the company in years past.[xiv] In March 2004, a document containing nigh of the console's technical specifications was leaked, also revealing its internal evolution name, "Nitro".[15] In May 2004, the console was shown in prototype course at E3 2004, still under the proper name "Nintendo DS".[16] On July 28, 2004, Nintendo revealed a new design that was described as "sleeker and more than elegant" than the one shown at E3 and announced Nintendo DS equally the device'due south official name.[17] Following lukewarm GameCube sales, Hiroshi Yamauchi stressed the importance of its success to the visitor's future, making a statement which tin can be translated from Japanese as, "If the DS succeeds, we will rise to sky, but if it fails we volition sink to hell."[18] [19]

Launch [edit]

President Iwata referred to Nintendo DS as "Nintendo's first hardware launch in support of the basic strategy 'Gaming Population Expansion'" because the touch-based device "allows users to play intuitively".[20] On September xx, 2004, Nintendo announced that the Nintendo DS would be released in North America on November 21, 2004, for US$149.99.[21] It was set to release on Dec 2, 2004, in Japan for JP¥15,000;[22] on February 24, 2005, in Australia for A$199.95;[23] and on March xi, 2005, in Europe for €149.99 (£99.99 in the Great britain).[24] The panel was released in N America with a midnight launch upshot at Universal CityWalk EB Games in Los Angeles, California. The panel was launched quietly in Japan compared to the Northward America launch; one source cited the cold weather as the reason.[25] Regarding the European launch, Nintendo President Satoru Iwata said this:

Europe is an extremely important market for Nintendo, and we are pleased nosotros tin can offer such a short period of fourth dimension between the U.s. and European launch. We believe that the Nintendo DS volition change the manner people play video games and our mission remains to aggrandize the game play experience. Nintendo DS caters for the needs of all gamers whether for more dedicated gamers who desire the existent challenge they wait, or the more casual gamers who want quick, pick upwardly and play fun.[26]

North America and Japan [edit]

The Nintendo DS was launched in North America for US$149.99 on Nov 21, 2004; in Nippon for JP¥15,000 on December 2 in the color "Titanium". Well over iii meg preorders were taken in North America and Japan; preorders at online stores were launched on November iii and ended the same day as merchants had already sold their allocation. Initially, Nintendo planned to deliver one meg units combined at the North American and Japanese launches; when it saw the preorder numbers, it brought another mill online to ramp up production. Nintendo originally slated 300,000 units for the U.South. debut; 550,000 were shipped, and just over 500,000 of those sold through in the first calendar week. Later in 2005, the manufacturer suggested retail toll for the Nintendo DS was dropped to Us$129.99.

Both launches proved to be successful, but Nintendo chose to release the DS in Northward America prior to Japan, a first for a hardware launch from the Kyoto-based company. This choice was made to get the DS out for the largest shopping day of the year in the U.S. (the day later on Thanksgiving, also known equally "Black Friday").[27] Perhaps partly due to the release date, the DS met unexpectedly high demand in the United states of america, selling 1 million units past December 21, 2004. Past the end of December, the full number shipped worldwide was 2.viii million, well-nigh 800,000 more than Nintendo's original forecast.[28] At to the lowest degree 1.ii million of them were sold in the U.Due south. Some industry reporters referred to information technology as "the Tickle Me Elmo of 2004".[29] In June 2005, Nintendo informed the press that a total of 6.65 one thousand thousand units had been sold worldwide.[30]

A Nintendo DS, skinned in blueish

As is normal for electronics, some were reported equally having problems with stuck pixels in either of the two screens. Render policies for LCD displays vary between manufacturers and regions, however, in North America, Nintendo has chosen to replace a arrangement with fixed pixels only if the owner claims that it interferes with their gaming experience. At that place were two commutation programs in place for North America. In the first, the owner of the defective DS in question would provide a valid credit card number and, afterward, Nintendo would send a new DS organisation to the owner with shipping supplies to return the defective system. In the second, the owner of the lacking DS in question would have shipped their system to Nintendo for inspection. After inspection, Nintendo technicians would have either shipped a replacement system or fixed the defective system. The first option allowed the possessor to take a new DS in 3–5 business days.

Multiple games were released alongside the DS during its N American launch on November 21, 2004. At launch there was one pack-in demo, in improver to the built-in PictoChat plan: Metroid Prime Hunters: Starting time Hunt (published past Nintendo and is a demo for Metroid Prime Hunters, a game released in March 2006). At the time of the "Electric Blue" DS launch in June 2005, Nintendo bundled the system with Super Mario 64 DS.

In Japan, the games were released at the same time as the system'due south first release (December 2, 2004). In the launch period, The Prince of Tennis 2005 -Crystal Drive- (Konami) and Puyo Puyo Fever (Puyo Pop Fever) (Sega) were released.

Europe [edit]

The DS was released in Europe on March eleven, 2005, for €149. A small supply of units was available prior to this in a package with a promotional "VIP" T-shirt, Metroid Prime Hunters - Offset Hunt, a WarioWare: Touched! demo and a pre-release version of Super Mario 64 DS, through the Nintendo Stars Catalogue; the bundle was priced at £129.99 for the Uk and €189.99 for the residue of Europe, plus 1,000 of Nintendo'south "star" loyalty points (to cover postage). Every bit of 23 January 2006[update], ane million DS units had been sold in Europe, setting a sales record for a handheld console.

The European release of the DS, similar the U.S., was originally packaged with a Metroid Prime Hunters: First Hunt demo. The European packaging for the panel is noticeably more "aggressive" than that of the U.S./Japanese release.[ description needed ] [ citation needed ] The European game cases are additionally near 1/4 inch thicker than their North American counterparts and transparent rather than solid blackness. Within the instance, at that place is room for one Game Boy Advance game pak and a DS menu with the instructions on the left side of the case.

Australia and New Zealand [edit]

The DS launched in Commonwealth of australia and New Zealand on February 24, 2005. It retailed in Australia for AU$199 and in New Zealand for NZ$249. Like the Northward American launch, it includes the Metroid Prime Hunters - Start Hunt demo. The first week of sales for the arrangement broke Australian launch sales records for a panel, with 19,191 units sold by the 27th.

China [edit]

"iQue DS", the official name of the Chinese Nintendo DS, was released in Communist china on June fifteen, 2005. The price of the iQue DS was 980 RMB (roughly US$130) as of April 2006. This version of the DS includes updated firmware to block out the use of the PassMe device, forth with the new Blood-red DS. Chinese launch games were Zhi Gan Yi Bi (Polarium) (Nintendo/iQue) and Momo Waliou Zhizao (WarioWare: Touched!) (Nintendo/iQue). The iQue was besides the name of the device that China received instead of the Nintendo 64.

Games available on launch [edit]

Title Publisher NA JP Eu AU
& NZ
Cobblestone Urban GT Ubisoft Yes No Yes Yes
Daigasso! Band Brothers Nintendo No Yes No No
Feel the Magic: XY/Twenty (aka Projection Rub) Sega Yes Yes Yes No
Kensyūi Dokuta Tendo (literally "Resident Doctor Tendo") Fasten Chunsoft No Yes No No
Madden NFL 2005 Electronic Arts Yes No No No
Mahjong Taikai Koei No Yes No No
Metroid Prime number Hunters: First Hunt Nintendo Yes No Yes No
Mr. Driller Drill Spirits Namco No Yes Yes No
Ping Pals THQ No No Yes Yes
Pokémon Dash Nintendo No Yes Yes No
Polarium Nintendo No Yes Yes No
Rayman DS Ubisoft No No Yes No
Retro Atari Classics Atari No No Yes No
Robots VU Games No No Yes No
Spider-Man 2 Activision Yes No Yes Yes
Sprung Ubisoft No No Yes Yes
Super Mario 64 DS Nintendo Yes Yes Yes Yes
Tiger Wood PGA Tour Electronic Arts No No Yes Yes
The Urbz: Sims in the City Electronic Arts Yes Yes Yes No
WarioWare: Touched! Nintendo No Yes Yes Yes
Zoo Keeper Success No Yes Yes Yes
Zunō ni Asekaku Game Series Vol.i: Cool104 Joker & Setline Aruze No Yes No No

Promotion [edit]

The system's promotional slogans revolve around the word "Bear upon" in virtually all countries, with the North American slogan being "Touching is skilful."[31]

The Nintendo DS was seen by many analysts to be in the aforementioned market place as Sony's PlayStation Portable, although representatives from both companies stated that each system targeted a dissimilar audience.[32] [33] [ commendation needed ] Time magazine awarded the DS a Gadget of the Calendar week honor.[34]

At the time of its release in the Usa, the Nintendo DS retailed for US$149.99. The price dropped to U.s.a.$129.99 on August 21, 2005, 1 day before the releases of Nintendogs and Advance Wars: Dual Strike.

Nine official colors of the Nintendo DS were bachelor through standard retailers. Titanium-colored units were available worldwide, Electric Blueish was exclusive to North and Latin America. At that place was also a cerise version which was arranged with the game Mario Kart DS. Graphite Black, Pure White, Turquoise Blue, and Candy Pink were available in Japan. Mystic Pink and Catholic Blue were available in Commonwealth of australia and New Zealand. Japan's Candy Pink and Australia'due south Catholic Blue were also available in Europe and N America through a Nintendogs bundle, although the colors are just referred to equally pink and bluish; however, these colors were bachelor just for the original mode Nintendo DS; a different and more-express set of colors were used for the Nintendo DS Lite.

Sales [edit]

As of March 31, 2022, all Nintendo DS models combined accept sold 154.02 million units, making it the best-selling handheld game panel to appointment, and the 2nd acknowledged video game console of all time.[iii] [35]

Legacy [edit]

The success of the Nintendo DS introduced touchscreen controls and wireless online gaming to a wide audition. According to Damien McFerran of Nintendo Life, the "DS was the start see many people had with touch-based tech, and it left an indelible impression."[36]

The DS established a large casual gaming market, alluring large not-gamer audiences and establishing touchscreens equally the standard controls for future portable gaming devices. Co-ordinate to Jeremy Parish, writing for Polygon, the Nintendo DS laid the foundations for touchscreen mobile gaming on smartphones. He stated that the DS "had basically primed the entire world for" the iPhone, released in 2007, and that the DS paved the way for iPhone gaming mobile apps. Withal, the success of the iPhone "effectively caused the DS market to implode" by the early 2022s, according to Parish.[37]

The success of the DS paved the way for its successor, the Nintendo 3DS, a handheld gaming panel with a like dual-screen setup that tin can display images on the superlative screen in stereoscopic 3D.[38]

On January 29, 2022, Nintendo announced that Nintendo DS games would exist added to the Wii U'southward Virtual Panel, with the starting time game, Brain Historic period: Train Your Brain in Minutes a Twenty-four hours!, being released in Japan on June iii, 2022.[39] [forty]

Hardware [edit]

The Nintendo DS[41] design resembles that of the multi-screen games from the Game & Sentry line, such as Ass Kong and Zelda, which was besides made by Nintendo.

The lower display of the Nintendo DS is overlaid with a resistive touchscreen designed to accept input from the included stylus, the user's fingers, or a curved plastic tab attached to the optional wrist strap. The touchscreen lets users interact with in-game elements more direct than by pressing buttons; for example, in the included chatting software, PictoChat, the stylus is used to write letters or describe.

The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Ability buttons. On the top of the device are ii shoulder buttons, a game card slot, a stylus holder and a power cable input. The lesser features the Game Boy Advance game card slot. The overall button layout resembles that of the Super Nintendo Amusement System controller. When using backward compatibility mode on the DS, buttons X and Y and the touchscreen are not used as the Game Boy Advance line of systems do not feature these controls.

It likewise has stereo speakers providing virtual surround sound (depending on the software) located on either side of the upper brandish screen. This was a showtime for a Nintendo handheld, every bit the Game Boy line of systems had only supported stereo sound through the use of headphones or external speakers. A built-in microphone is located below the left side of the bottom screen. It has been used for a variety of purposes, including speech communication recognition, chatting online between and during gameplay sessions, and minigames that crave the player to blow or shout into information technology.

Technical specifications [edit]

Mass 275 g (nine.vii oz)
Dimensions When closed: 148.7 mm (v.85 in) 10 84.7 mm (3.33 in) ten 28.9 mm (i.14 in)
(width x superlative x depth)
Display Two TFT LCD screens:

62 mm × 46 mm (2.4 in × 1.viii in), 77 mm (3.0 in) diagonal, 0.24 mm dot pitch, 18-flake depth (262,144 colors), 21 mm gap between screens (≈92 lines)

Resolution 256 × 192 pixels (4:3 aspect ratio) for each screen
Audio Stereo with sixteen PCM/ADPCM channels facilitated by Mitsumi MM3205B, equally well every bit all the PSG channels from the Game Boy, Game Boy Color, and Game Boy Advance.
CPU Two ARM processors:
  • 32 flake ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering[42]
  • 32 flake ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Accelerate mode
RAM 4 MB PSRAM (expandable via the Game Boy Advance slot, simply officially used by the Nintendo DS Browser)
Input
  • Power push button
  • Volume slider
  • 8 digital buttons (A, B, X, Y, L, R, Start, Select)
  • D-pad
  • Resistive touchscreen (lower screen only)
  • Microphone
Voltage 1.65 v
Battery Rechargeable 850 mAh lithium-ion bombardment
Storage 256 kB of serial flash memory
Wireless connectivity Congenital-in 802.11 wireless network connection (WEP encryption support only)[43]

The system's 3D hardware[41] [44] consists of rendering engine and geometry engine which perform transform and lighting, Transparency Automobile Sorting, Transparency Effects, Texture Matrix Furnishings, 2D Billboards, Texture Streaming, texture-coordinate transformation, perspective-correct texture mapping, per-pixel Alpha Test, per-archaic alpha blending, texture blending, Gouraud Shading, cel shading, z-buffering, W-Buffering, 1bit Stencil Buffer, per-vertex directional lighting and fake point lighting, Depth Test, Stencil Test, Render to Texture, Lightmapping, Environs Mapping, Shadow Volumes, Shadow Mapping, Distance Fog, Edge Marking, Fade-In/Fade-Out, Edge-AA. Sprite special effects: scrolling, scaling, rotation, stretching, shear. Notwithstanding, it uses betoken (nearest neighbour) texture filtering, leading to some titles having a blocky appearance. Different near 3D hardware, information technology has a gear up limit on the number of triangles it tin can return as part of a single scene; the maximum corporeality is nigh 6144 vertices, or 2048 triangles per frame. The 3D hardware is designed to render to a unmarried screen at a time, so rendering 3D to both screens is difficult and decreases operation significantly. The DS is more often than not more limited by its polygon upkeep than its pixel fill up rate. There are also 512 kilobytes of texture memory, and the maximum texture size is 1024 × 1024 pixels.

The system has 656 kilobytes of video memory[45] and two 2nd engines (one per screen). These are similar to (but more powerful than) the Game Male child Advance'southward unmarried 2D engine.

The Nintendo DS has compatibility with Wi-Fi (IEEE 802.11 (legacy style)). Wi-Fi is used for accessing the Nintendo Wi-Fi Connection, compete with other users playing the same Wi-Fi uniform game, PictoChat[46] or with a special cartridge and RAM extension, browse the internet.

Nintendo claims the battery lasts a maximum of 10 hours under ideal conditions on a total four-hour accuse. Battery life is afflicted by multiple factors including speaker volume, use of one or both screens, use of wireless connectivity, and employ of backlight, which can be turned on or off in selected games such every bit Super Mario 64 DS. The battery is user-replaceable using just a Phillips-head screwdriver. After about 500 charges the battery life starts dropping.[47]

Users can close the Nintendo DS system to trigger its 'sleep' mode, which pauses the game beingness played and saves bombardment life by turning off the screens, speakers, and wireless communications; even so, closing the system while playing a Game Male child Advance game volition not put the Nintendo DS into sleep mode, and the game will continue to run normally. Certain DS games (such every bit Beast Crossing: Wild World) also will not interruption but the backlight, screens, and speakers will turn off. Additionally, when saving the game in certain games,[48] the DS will not go into sleep mode.[49] Some games, such every bit The Legend of Zelda: Phantom Hourglass even utilize the endmost motility needed to enter slumber way equally an unorthodox style of solving puzzles. Looney Tunes: Duck Amuck has a game way in which you need to close the DS to play, helping Daffy Duck hunt a monster with the shoulder buttons.

Accessories [edit]

Although the secondary port on the Nintendo DS does accept and support Game Male child Advance cartridges (only not Game Male child or Game Boy Color cartridges), Nintendo emphasized that the main intention for its inclusion was to permit a wide variety of accessories to be released for the system.

Due to the lack of a second port on the Nintendo DSi, it is non compatible with whatsoever accompaniment that uses it.

Rumble Pak [edit]

The Rumble Pak was the first official expansion slot accessory. In the course of a Game Male child Advance cartridge, the Rumble Pak vibrates to reflect the activeness in compatible games, such equally when the histrion bumps into an obstacle or loses a life. It was released in North America and Japan in 2005 arranged with Metroid Prime Pinball.[50] In Europe, it was first bachelor with the game Actionloop, and later Metroid Prime Pinball. The Rumble Pak was as well released separately in those regions.

Headset [edit]

The Nintendo DS Headset is the official headset for the Nintendo DS. Information technology plugs into the headset port (which is a combination of a standard 3.5 mm (1/8 in) headphone connector and a proprietary microphone connector) on the bottom of the arrangement. It features one earphone and a microphone, and is uniform with all games that use the internal microphone. Information technology was released alongside Pokémon Diamond and Pearl in Japan, North America, and Commonwealth of australia.

Browser [edit]

On February 15, 2006, Nintendo appear a version of the cantankerous-platform web browser Opera for the DS system.[51] The browser can use one screen as an overview, a zoomed portion of which appears on the other screen, or both screens together to present a single tall view of the folio.[52] The browser went on sale in Japan and Europe in 2006,[53] [54] and in Northward America on June 4, 2007.[55] Browser functioning requires that an included memory expansion pak is inserted into the GBA slot. The DSi has an internet browser available for download from the Nintendo DSi store for free.[56]

Wi-Fi USB Connector [edit]

This USB-flash-disk-sized accessory plugs into a PC's USB port and creates a miniature hotspot/wireless access signal, allowing a Wii and up to five Nintendo DS units to admission the Nintendo Wi-Fi Connection service through the host figurer's Net connection. When tried under Linux and Mac, it acts as a regular wireless adapter, connecting to wireless networks, an LED blinks when there is data being transferred. There is likewise a hacked driver for Windows XP/Vista/vii/eight/10 to make it function the same manner. The Wi-Fi USB Connector was discontinued from retail stores.

MP3 Player [edit]

The Nintendo MP3 Thespian (a modified version of the device known as the Play-Yan in Japan) was released on Dec 8, 2006, by Nintendo of Europe at a retail toll of £29.99/€30. The add-on uses removable SD cards to shop MP3 sound files, and tin can be used in any device that features support for Game Boy Advance cartridges; however, due to this, it is express in terms of its user-interface and functionality, as it does not support using both screens of the DS simultaneously, nor does it make use of its touch-screen capability. It is non uniform with the DSi, due to the lack of the GBA slot, but the DSi includes a music player via SD carte du jour. Although it stated on the box that it is only compatible with the Game Boy Micro, Nintendo DS and Nintendo DS Light, it is too compatible with the Game Male child Advance SP and Game Boy Advance.

Guitar grip controller [edit]

The Guitar grip controller comes packaged with the game Guitar Hero: On Tour and is plugged into the GBA game slot. Information technology features four colored buttons like the ones found on regular Guitar Hero guitar controllers for the stationary consoles, though information technology lacks the fifth orange button establish on the guitar controllers. The DS Guitar Hero controller comes with a minor "pick-stylus" (which is shaped similar a guitar choice, as the name suggests) that can be put away into a small slot on the controller. It also features a hand strap. The game works with both the DS Low-cal and the original Nintendo DS as it comes with an adapter for the original DS.[57] The Guitar Grip besides works with its sequels, Guitar Hero On Tour: Decades, Guitar Hero On Tour: Modernistic Hits, and Band Hero.

Later models [edit]

Nintendo DS Lite [edit]

The Nintendo DS Low-cal [b] is the first redesign of the Nintendo DS. While retaining the original model's basic characteristics, information technology features a sleeker appearance, larger stylus, longer lasting battery, and brighter screens.[58] Nintendo considered a larger model of the Nintendo DS Light for release, simply decided against it as sales of the original redesign were still strong. It was the final DS to take backwards compatibility with Game Boy Advance games.[59] As of March 31, 2022, shipments of the DS Lite had reached 93.86 one thousand thousand units worldwide, co-ordinate to Nintendo.[3]

Nintendo DSi [edit]

The Nintendo DSi [c] is the second redesign of the Nintendo DS. It is based on the unreleased larger Nintendo DS Light model. While similar to the previous DS redesign, new features include two inner and outer 0.three megapixel digital cameras, a larger 3.25 inch brandish, internal and external content storage, compatibility with WPA wireless encryption, and connectivity to the Nintendo DSi Shop.

The Nintendo DSi XL (DSi LL in Japan) is a larger design of the Nintendo DSi, and the offset model of the Nintendo DS family of consoles to be a size variation of a previous ane.[threescore] Information technology features larger screens with wider view angles, improved battery life, and a greater overall size than the original DSi.[61] [62] While the original DSi was specifically designed for private use, Nintendo president Satoru Iwata suggested that DSi 40 buyers give the panel a "steady place on a tabular array in the living room", and so that it might be shared by multiple household members.[threescore]

Software and features [edit]

Nintendo Wi-Fi Connectedness [edit]

Nintendo Wi-Fi Connection Logo

Nintendo Wi-Fi Connection was a free online game service run by Nintendo. Players with a compatible Nintendo DS game could connect to the service via a Wi-Fi network using a Nintendo Wi-Fi USB Connector or a wireless router. The service was launched in Northward America, Australia, Japan & Europe throughout November 2005. An online compatible Nintendo DS game was released on the same day for each region.

Nintendo WFC Service Launch Date Per Region
Region Launch Appointment Compatible Launch Title Ref.
North America November 14, 2005 Mario Kart DS [63]
Australia Nov 17, 2005 Mario Kart DS [64]
Japan Nov 23, 2005 Creature Crossing: Wild World [65]
Europe November 25, 2005 Mario Kart DS [66]

Additional Nintendo DS Wi-Fi Connexion games and a dedicated Nintendo DS web browser were released afterwards. Nintendo later believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. The Nintendo Wi-Fi Connexion served as office of the basis of what would become the Wii.[67] Nigh functions (for games on both the DS and Wii consoles) were discontinued worldwide on May 20, 2022.[68]

Download Play [edit]

With Download Play, it is possible for users to play multiplayer games with other Nintendo DS systems, and later Nintendo 3DS systems, using only one game card. Players must accept their systems inside wireless range (upwardly to approximately 65 feet) of each other for the guest arrangement to download the necessary data from the host arrangement. Only certain games supported this feature and usually played with much more than express features than the total game allowed.

Download Play is too utilized to migrate Pokémon from fourth generation games into the fifth generation Pokémon Black and White, an example of a job requiring ii different game cards, 2 handheld units, only simply one player.

Some Nintendo DS retailers featured DS Download Stations that allowed users to download demos of current and upcoming DS games; however, due to memory limitations, the downloads were erased once the system was powered off. The Download Station was fabricated upwards of i to viii standard retail DS units, with a standard DS carte du jour containing the demo information. On May 7, 2008, Nintendo released the Nintendo Aqueduct for download on the Wii. The Nintendo Channel used WiiConnect24 to download Nintendo DS demos through it. From in that location, a user tin select the demo they wish to play and, like to the Nintendo DS Download Stations at retail outlets, download information technology to their DS and play it until it is powered off.

Multi-Card Play [edit]

Multi-Menu Play, like Download Play, allows users to play multiplayer games with other Nintendo DS systems. In this example, each system requires a game bill of fare. This mode is accessed from an in-game menu, rather than the normal DS card.

PictoChat [edit]

PictoChat allows users to communicate with other Nintendo DS users within local wireless range. Users tin enter text (via an on screen keyboard), handwrite messages or depict pictures (via the stylus and touchscreen). There are 4 chatrooms (A, B, C, D) in which people can go to conversation. Upwards to 16 people tin connect in any one room.

On Nintendo DS and Nintendo DS Low-cal systems, users can merely write messages in black. Nevertheless, in the DSi and DSi XL, there is a function that allows the user to write in whatever color from the rainbow that cycles through the spectrum, meaning the user cannot choose a color.

PictoChat was not available for the subsequent Nintendo 3DS series of systems.

Firmware [edit]

Nintendo'southward own firmware boots the organization. A wellness and safety warning is displayed commencement, then the primary menu is loaded. The main menu presents the player with iv principal options to select: play a DS game, use PictoChat, initiate DS Download Play, or play a Game Boy Accelerate game. The main card also has secondary options such as turning on or off the back low-cal, the system settings, and an alarm.

The firmware besides features a clock, several options for customization (such as boot priority for when games are inserted and GBA screen preferences), and the ability to input user data and preferences (such as proper noun, birthday, favorite color, etc.) that can be used in games.

It supports the following languages: English, Japanese, Castilian, French, German, and Italian.

Games [edit]

Compatibility [edit]

Game Boy Advance game slot on Game Male child Advance SP (below) and Nintendo DS Lite (above)

The Nintendo DS is backward compatible with Game Boy Advance (GBA) cartridges. The smaller Nintendo DS game cards fit into a slot on the top of the system, while Game Male child Advance games fit into a slot on the bottom. The Nintendo DS, like the Game Boy Micro, is not astern compatible with games made for the original Game Male child and Game Boy Color because the Sharp Z80 uniform processor is not included and the panel has physical incompatibility with Game Male child and Game Boy Color games.[69] [70] The original Game Male child sound processor, still, is still included to maintain compatibility for GBA games that use the older sound hardware.[ citation needed ]

The handheld does not have a port for the Game Boy Advance Link Cable, so multiplayer and GameCube–Game Male child Accelerate link-upwards modes are non available in Game Boy Advance titles. Merely single-player style is supported on the Nintendo DS, as is the case with Game Boy Advance games played via the Virtual Panel on the Nintendo 3DS (Ambassadors only) and Wii U.

The Nintendo DS simply uses one screen when playing Game Boy Advance games. The user can configure the system to use either the top or lesser screen by default. The games are displayed within a black border on the screen, due to the slightly different screen resolution between the 2 systems (256 × 192 px for the Nintendo DS, and 240 × 160 px for the Game Boy Advance).

Nintendo DS games inserted into the top slot are able to observe the presence of specific Game Male child Advance games in the bottom slot. In many such games, either stated in-game during gameplay or explained in its instruction transmission, extra content can exist unlocked or added by starting the Nintendo DS game with the advisable Game Male child Advance game inserted. Among those games were the pop Pokémon Diamond and Pearl or Pokémon Platinum, which allowed the histrion to find more than/exclusive Pokémon in the wild if a suitable Game Boy Advance cartridge was inserted.[71] Some of the content can stay permanently, even later on the GBA game has been removed.

Additionally, the GBA slot tin be used to house expansion paks, such as the Rumble Pak, Nintendo DS Retentiveness Expansion Pak, and Guitar Grips for the Guitar Hero: On Tour series. The Nintendo DSi and the DSi Twoscore have an SD card slot instead of a second cartridge slot and cannot play Game Boy Advance games or Guitar Hero: On Tour.

Regional partitioning [edit]

The Nintendo DS is region free in the sense that any console will run a Nintendo DS game purchased anywhere in the earth; nonetheless, the Chinese iQue DS games cannot be played on other versions of the original DS, whose firmware chip does non contain the required Chinese graphic symbol glyph images; this restriction is removed on Nintendo DSi and 3DS systems. Although the Nintendo DS of other regions cannot play the Chinese games, the iQue DS can play games of other regions. Also, as with Game Boy games, some games that require both players to have a Nintendo DS game carte du jour for multiplayer play will not necessarily work together if the games are from different regions (e.g. a Japanese Nintendo DS game may not work with a North American copy, fifty-fifty though some titles, such as Mario Kart DS and Pokémon Diamond and Pearl versions are mutually compatible). With the add-on of the Nintendo Wi-Fi Connection, sure games can exist played over the Cyberspace with users of a different region game.

Some Wi-Fi enabled games (e.g. Mario Kart DS) allow the selection of opponents by region. The options are "Regional" ("Continent" in Europe) and "Worldwide", too every bit two non-location specific settings. This allows the role player to limit competitors to only those opponents based in the same geographical area. This is based on the region code of the game in use.[ citation needed ]

The Nintendo DSi, however, has a region lock for DSiWare downloadable games, as well as DSi-specific cartridges. Information technology yet runs normal DS games of any region, all the same.

Media specifications [edit]

Nintendo DS games utilize a proprietary solid country mask ROM in their game cards.[72] The mask ROM chips are manufactured by Macronix and accept an access fourth dimension of 150 ns.[73] [ unreliable source? ] Cards range from 8–512 MiB (64 Mib to 4 Gib) in size (although information on the maximum capacity has not been released).[74] [75] Larger cards have a 25% slower data transfer rate than more common smaller cards.[76] The cards usually have a small amount of flash memory or an EEPROM to save user information such as game progress or high scores. However, in that location are few games that have no relieve memory, such as Electroplankton. The game cards are 35 mm × 33 mm × 3.8 mm (1.38 in × 1.30 in × 0.15 in) (about half the width and depth of Game Boy Accelerate cartridges) and weigh around 3.5 g ( ane8  oz).

Hacking and homebrew [edit]

Since the release of the Nintendo DS, a great bargain of hacking has occurred involving the DS'southward fully rewritable firmware, Wi-Fi connection, game cards that allow SD storage, and software use.[77] There are at present many emulators for the DS, equally well every bit the NES, SNES, Sega Master System, Sega Mega Drive, Neo-Geo Pocket, Neo-Geo MVS (arcade), and older handheld consoles like the Game Boy Colour.

There are a number of cards which either have built-in wink retentivity, or a slot which can accept an SD, or MicroSD (like the DSTT, R4 and ez-wink V/Vi) cards. These cards typically enable DS console gamers to use their console to play MP3s and videos, and other non-gaming functions traditionally reserved for divide devices.[78]

In South korea, many video game consumers exploit illegal copies of video games, including for the Nintendo DS. In 2007, 500,000 copies of DS games were sold, while the sales of the DS hardware units was 800,000.[79]

Some other modification device called Action Replay, manufactured by the company Datel, is a device which allows the user to input cheat codes that allows it to hack games, granting the role player infinite wellness, power-ups, access to any part of the game, infinite in game currency, the ability to walk through walls, and diverse other abilities depending on the game and lawmaking used.[ commendation needed ] [80]

See likewise [edit]

  • List of Nintendo DS and 3DS flash cartridges

Notes [edit]

  1. ^ Japanese: ニンテンドーDS
  2. ^ Japanese: ニンテンドーDS Lite
  3. ^ Japanese: ニンテンドーDSi

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External links [edit]

  • Official website

Source: https://en.wikipedia.org/wiki/Nintendo_DS

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